The party returns victorious from the Recluse's Redoubt with armloads of magical goods and a prisoner. But the forest roads back to Umber are full of terrible things. Will the party make it back to town intact?
The heroes have found the bandits' encampment and struck with a shock & awe strategy, only to be confronted by bandit lord Aaron and his GIANT DAMN SPIDER. Will they defeat their new arachnid nemesis -- "arachnemesis," if you will -- and what wonders and treasures lie inside the cave known as Recluse's Redoubt?
The Hand of Order and their new recruits, the rogue Dylan & paladin Rhia, head for the Recluse's Redoubt, home of an enclave of deadly bandits who have been harassing caravans along the main road outside Umber. But the brigands may have a surprise in store for our heroes...
A shopping trip turns disastrous when Ahsim's distrust of a local vendor creates mayhem in the market square. Will the rest of the crew be able to bail him out of jail in time to include Rhia & Dylan in their next adventure?
Hafthor & Ahsim meet a gnomish mage in Thunderbrew's who might be able to lend a hand with an upcoming bounty. Nadar & Dravenia meet Dylan & Rhia Myrrden, a pair of sibling adventurers who are in search of answers to a possibly divine vision Rhia received, as well as some coin to fund their search. Hafthor entrusts a friend with an important item, and decides he needs a new axe.
Hafthor, Ahsim, Nadar & Dravenia - the founders of the adventuring company known as the Hand of Order - return to the port village of Umber from a hard-fought battle against the bulette that devoured a local rancher. While recovering from the fight and preparing for their next adventure, they hear tell of some newcomers to town. But are they friend, or foe?