The goblins of the Black Nose Tribe's Snotcrawler Clan -- Jik-Jak, Nobble, Rattak and Blaarg -- return from slaying a cyclops (long story) to find the commander of the great goblin host, the hobgoblin warlord Magnar, has new "intelligence" about a caravan of stupid humies headed to reinforce the Big Wall Town. Can they and their adoptive ally Grundle help lead the host to victory? Or does danger await?
After experiencing the exotic delights and doing a bit of shopping in the kingdom's capital city of Mirainen, the Hand of Order return to the temple of Bahamut to witness Nadar's final judgment from the Scalebearers.
Nadar faces a test at the Temple of Bahamut as the rest of the gang explores the capital.
The Hand of Order, having felled the ravenous hill giant and frightened away his hag companion, count their spoils and resume their trek to Mirainen.
The party learns the hard way how one measly hill giant managed to slaughter multiple mercenary groups sent by the Carvers.
The Hand of Order, deciding discretion is the better part of valor, head to the capital. But there's one last bit of unfinished business along the northern road...
It's main card time in the fighting pit of The Brig. Ahsim runs the gauntlet against some of the best and meanest fighters Umber has to offer. But the real target awaits, in the form of Carl the Club...
The party, along with new company interns Rhia & Dylan Myrrdin, head to The Brig, a Tumblers-run establishment that hosts an underground fighting arena. But will Ahsim's confidence as a martial artist write a check his butt can't cash?
The Hand of Order meets the leader of the local thieves' guild, and are made an offer it is heavily implied they can refuse but probably shouldn't.
The crew emerges, traumatized and weary, from the Underdark chasm. But before they head back to Umber, it's hoedown time.