The gang kicks in the door, looks for trouble, and finds it: a horde of orcs, goblins, hobgoblins, duergar, drow & ogres with a VIP hostage. And then...it gets weird.
The Hand of Order, along with Mirella and Winston, begin their assault to liberate the town of Greensburg. And they decide to take the short route...right through the front gate.
Dravenia & Ahsim return from their spy mission to Greensburg, and the news is not good. Can the team formulate a plan to liberate the town?
Our heroes are caught by surprise in the forest outside Greensburg by a mysterious group of elite (or is that elitist?) warriors. Are they there to help, or just to flood the atmosphere of the woods with smug?
After a surprise reunion with their old friend, the legendary Winston, the Hand of Order figure out the best way to ensure the safety of the survivors at the ranger station while also continuing their trek to Greensburg.
The party races to rescue a cabin full of civilians from an orc patrol, only to find a familiar face. Can they clear the monsters in time to learn the truth about Greensburg?
Having barely endured an assassination attempt by the Tumblers, the Hand of Order and Mirella continue on toward Greensburg and quickly determine their troubles are far from over.
Why did the Carvers attack the Hand of Order? Is it a simple vendetta, or something much, much bigger? And what part does Mirella have to play in all of this?
The Hand of Order and their new Veduny bard companion, Mirella, depart the Kraken's Pantry to make haste to Greensburg. But they learn very quickly who that shady guy in the tavern likely works for.
The gang returns to Umber, much to their consternation. Old friends, recent irritations, and a beautiful & mysterious stranger await as they investigate who was behind the destruction of Greensburg, and why.