The sinister Father Grigori has been overcome, but what challenge lies beyond the threshold of Irondeep Hall?
The Hand of Order face a new, deadlier challenge behind the front door of Irondeep. Has the relative ease of their advance up the mountain made them overconfident?
The battle to secure the doorsteps of the abandoned dwarven stronghold of Irondeep Hall concludes in explosive fashion.
The long march up the stairways of Irondeep continues, with Ahsim & Dravenia unleashing electric fury at the summit while Hafthor, Nadar & Mirella work their way past the lizardfolk on the front line toward the first ballista tower.
The Hand of Order begin their assault on the long stairs of Irondeep Hall.
Dravenia and Ahsim head off on a stealth recon mission at the front gate of Irondeep Hall, leaving the party's clankier faction to guard the base camp. Naturally, things go pear-shaped.
The head of the drow assassin slain during the retaking the village of Greensburg gives some disturbing revelations, leading the Hand of Order to the overrun dwarven citadel of Irondeep Hall. Who or what hides inside, commanding the combined goblinoid and underdweller horde?
The General debriefs the party and learns the details of their journey to Greensburg, as they make plans to take the fight to the horde at Irondeep.
Greensburg has been liberated, but at what cost? Hafthor is comatose, Baron Green is a shell of his former self, most of the populace is dead or missing. And in the distance, the sound of reinforcements...
The party has done unexpectedly well against the monsters occupying Greensburg, but can they clean up the bosses and get to the Baron's aid in time to free him?