The party continues their descent toward the Gemgrove, and encounter more sinister presences along the way. What evil lurks in the spiritual heart of Irondeep?
A group of Christmas elves, finally free from beneath the boot of Santa Claus, face off with a deadly terrorist at their lawyer's office holiday party. Can they thwart the evil mastermind, rescue their ransomed brethren and save Quebec City?
Along with their new companions Ruley and Rumble, the Hand of Order begin their journey into the Irondeep's mystical and spiritual heart, the Gemgrove. But the dark forces occupying the fortress have a more sinister reach than any of them could have imagined...
The Hand of Order have managed to silence a duergar runner who tried to sound the alarm. But they’re starting to realize it’s only a matter of time before their presence is noticed. Nadar gets an upgrade. Irondeep Keep is located. And an unlikely ally tries a desperate gambit.
The Hand of Order have gotten the drop on the Duergar in the Irondeep forge, and it's time to unleash Hell...and perhaps not in an entirely metaphorical sense.
After a harrowing battle with the Forge Guardian in the Deep Markets of Irondeep Hall, the Hand of Order take a well-earned rest. But Ahsim receives a harrowing visitation from a face from his past that unlocks worrying secrets within the monk's mind. But that's not the only trouble ahead...the sounds of hammers hitting metal ring loudly from the forges below.
The party has managed to survive the inexplicably deadly traps in the Irondeep cafeteria and heads down to the Deep Market, only to discover an unfortunate surprise waiting...
The Hand of Order enjoy triumph and tragedy in equal measure as they continue their descent into the bowels of Irondeep Hall. But what happens when the walking dead are added into the mix?
Having won the day again, the Hand of Order explore the wrecked remains of the guard barracks in search of supplies and clues.
In the depths of Irondeep Hall, the Hand of Order begin piecing together the sequence of events that led to the abandonment of the stronghold and the establishment of the underdark-native garrison there. When they discover a training room filled with foes, a hilariously overthought plan emerges...